Saudi GFX is a project funded by the US Embassy in Riyadh with the goals of:
PROGRAM DATES
12 December 2024
through
29 December 2025
LOCATIONS Moscone Center, San Francisco, CA Purdue University, West Lafayette, IN
SPEAKERS 12 Professional Speakers
Teams will compete for a chance to win entrance into the Saudi GFX incubator program!
Teams of six - three women, three men - will attend a series of SaudiGFX webinars and submit a pitch and a core mechanic prototype.
The two teams who most meet the Saudi GFX project goals will win:
--- Winning teams will meet the following requirements ---
Proposed game shows high potential for market viability
Game has one or more clearly defined USPs (unique selling point)
A team of six - three women, three men
Game celebrates some aspect of the Saudi/MENA region; it could be culture, social life, geography, religion, or even something personal (use your creativity!).
Game celebrates or highlights women and/or minority empowerment
Team documents their use of a formal production pipeline with professional source/asset management
Team documents a robust, professional quality assurance (QA) protocol
Team documents an interpersonal conflict resolution protocol
Team inspires confidence that their team can complete their proposed game
Judging will be conducted by a panel of US and Saudi game industry professionals and game education academics
All Saudi GFX Program speakers are seasoned developers with deep experience in the games industry in the US and around the world.
The program assumes participants will have a variable degree of game development experience. It is not meant to be a comprehensive program that teaches everything one needs to know to make games.
Each team should have at least one: Designer, Programmer, Artist, Producer, and Audio. A team can have multiples of these roles or an individual who does more than one, but every game team needs at least these roles filled.
Program topics are not focused on specific competencies (e.g. programming, animation, optimization, etc.) but rather on how teams work together to get games SHIPPED and to make sure they SELL!
Introduction to the program.
Speaker : David WhittinghillExercises for creating interesting new ideas - that sell!
Speaker : David WhittinghillEstablishing your monetization strategy early.
Speaker : John SzederExploring how elements of culture can make compelling game mechanics.
Speaker : Deborah ChantsonOverview of game production for indies and AAA, and how to keep the peace in diverse teams.
Speaker : Sadia QasimGame narrative and storytelling within and across cultures
Speaker : Jennifer CampbellGame developers never develop alone. Practices and technologies that keep teams moving.
Speaker : Chris DonleyStrategies for perfecting your project pitch to SaudiGFX and anywhere else.
Speaker : TBDSome frequently asked questions for you.
Answer 1.
Answer 2.
Answer 3.